AI Insights · Timothy · July 2022
Top Bubble Shooter Games Performance in France Q2 2022
Discover the performance of the top 5 bubble shooter games on a unified platform in France during the second quarter of 2022, based on data from Sensor Tower.
The second quarter of 2022 saw notable trends in the performance of the top 5 bubble shooter games on a unified platform in France. Here’s a detailed look at their weekly downloads, revenue, and active users.
Bubble Witch 3 Saga from King experienced fluctuations in its weekly revenue, starting at around $18.6K in late March and dipping to approximately $11.7K by mid-June, before closing the quarter at $12.1K. The game’s weekly downloads peaked at about 6K in mid-April but saw a decline, ending June with roughly 2.9K. Active users showed a mixed trend, starting at 65.8K and peaking at 72.9K in mid-April, finally stabilizing at around 62.4K by the end of June.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. maintained relatively stable weekly revenue, starting at $2.7K and peaking at $3.5K in mid-April. Downloads hovered around 4.5K for most of the quarter, with a peak of 5.4K in mid-April and ending the quarter at 3.9K. Active users remained relatively steady, starting at 103.6K and ending at 96.1K.
Bubble Shooter - Panda Pop! from Jam City, Inc. saw its weekly revenue start at $3.4K, peaking at $3.7K in early April, and then gradually declining to about $2.3K by the end of June. Weekly downloads showed a peak of 1.7K in late April but generally hovered around 1K for most of the quarter. Active users fluctuated slightly, starting at 3.9K and ending the quarter at 3.8K.
Viola’s Quest: Marble Blast by Two Desperados saw a steady increase in weekly revenue, starting at $1.8K in late March and reaching approximately $2.8K by the end of June. Downloads saw significant growth, peaking at about 1.7K in late June from a low of 246 in late March. Active users also increased steadily, starting at 1.9K and peaking at 2.9K by late June.
Bubble Witch 2 Saga from King had stable weekly revenue, starting at around $2K and peaking at $2.2K in late May. Downloads remained consistent, averaging around 900 per week, with a slight peak of 998 in mid-April. Active users showed minor fluctuations, starting at 2.8K and ending at around 2.5K.
For more detailed insights and trends, visit Sensor Tower.